function clickItem(url,obj) {
	if(obj.className!='waiting') {
		obj.className='waiting';
		ajax_doRequest(url);
	}
}

function updateDOM(response) {
	eval(response.firstChild.data);
	link = document.getElementById('link-'+current);
	link.className = className;
  link.innerHTML = linkTxt;
	statusObj = document.getElementById('status');
	statusObj.innerHTML = statusTxt;
}

// Simple Debug, written by Chris Klimas
// licensed under the GNU LGPL.
// http://www.gnu.org/licenses/lgpl.txt
//
// There are three functions defined here:
//
// log (message)
// Logs a message. Every second, all logged messages are displayed
// in an alert box. This saves you from having to hit Return a ton
// of times as your script executes.
//
// inspect (object)
// Logs the interesting properties an object possesses. Skips functions
// and anything in CAPS_AND_UNDERSCORES.
//
// inspectValues (object)
// Like inspect(), but displays values for the properties. The output
// for this can get very large -- for example, if you are inspecting
// a DOM element.


function log (message)
{
	if (! _log_timeout)
	_log_timeout = window.setTimeout(dump_log, 1000);

	_log_messages.push(message);


	function dump_log()
	{
		var message = '';

		for (var i = 0; i < _log_messages.length; i++)
		message += _log_messages[i] + '\n';

		alert(message);

		_log_timeout = null;
		delete _log_messages;
		_log_messages = new Array();
	}
}


function inspect (obj)
{
	var message = 'Object possesses these properties:\n';

	if (obj)
	{
		for (var i in obj)
		{
			if ((obj[i] instanceof Function) || (obj[i] == null) ||
			(i.toUpperCase() == i))
			continue;

			message += i + ', ';
		}

		message = message.substr(0, message.length - 2);
	}
	else
	message = 'Object is null';

	log(message);
}

function inspectValues (obj)
{
	var message = '';

	if (obj)
	for (var i in obj)
	{
		if ((obj[i] instanceof Function) || (obj[i] == null) ||
		(i.toUpperCase() == i))
		continue;

		message += i + ': ' + obj[i] + '\n';
	}
	else
	message = 'Object is null';

	log(message);
}

var _log_timeout;
var _log_messages = new Array();
